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World of Warcraft Expansion

New Realms will opened for Expansion users only where the expansion changes are effected.

Character transfer to expansion realms from all realms will be permitted for all existing realms.

Expansion Realms Type. PvP Conquest PvP Normal RP-PvP Conquest Rp-PvP Normal Normal Rp

Experience Azeorth in whole new light. Experience whole new adventures, expanded areas, you'd hardly recognise it. Larger, more dangerous, more mysterious, the never-ending struggles of Azeroth take the next level to titanic porpotions.

The Level Cap has now been extended to 100. This will take place in two phases. First to 75, then later to 100

The Expansion also comes with an Audio-enabled program that allows players to speak to one another - you will need a microphone to communicate.

GAME EFFECTS: Fully new implemented Weather System.

Rain, fog, mist, thunder storms, snow storm, sand storms, dust storms, wild fires, haze from heat all visible and dynamic with sound effects.

Random effects of winds. 7 degrees of winds from very light to very strong. Tree branches sway, in strong winds character movement can be slowed by as much 20%

Distinct climates worldwide from Constant winter, to temperate and Tropical

Player animation has changed accordingly:

Visible differences between wet and dry hair. Wind movements and strength affect hair.

Also clothes correspond to weather, cloth gets wet and looks drenched in rain whiles mail has a glossy sheen. Capes if visible, flap

Perspiration and sweat is visible on faces and clothes and takes shorter time to appear in Hot climates and days, a longer time at cooler periods and hardly ever in snowy climes..

Weather affects blow air rides like Gryphons off course, freak storms can materialise anywhere sending Ships off course.

Over 100 new player animations and visuals including 5 variations of each. in particular new /sing , /scream emotes.

[b]VISUAL AND AUDIO EFFECTS[b] An audio visual pack has been added on 2 special CDS that contain the additions. Options exist to turn some of these on or off.

No less than 75 cut-scenes for quests and battle grounds. [Cut-scenes cannot be viewed if collecting or delivering a quest while still in a party]

Animations for over 500 quests

Speech implementation for ALL quests from NpCs

World topography has been refined to be clearer, mountains are for more varied, the thousand needles peaks for example look razor sharp and more versatile vegetation has been added.

You can sink in snow or sand

Running in water, snow, sand or dusty regions creates visible splashes and dust/sand/snow clouds.

Movement speed responds accordingly to analogue controls, and vibrations can be physically felt on appropriate controllers.

The music library has been severely expanded, no two areas will sound the same, instances have new exciting theme tunes characteristic of the instance. Even taverns have different music depending on what racial capital you are in, with audible laughter, ordering, shouts, fights taking place.

NpCs can be heard advertising there wares, children rushing from learning houses during the day, market places come alive and work places thrive. New sounds for throne-rooms of all racial leaders.

DAY & NIGHT

Day and Night are no longer uniform worldwide, night in Kalimdor is day on Azeroth: It is mid afternoon in westfall whiles late-afternoon - dusk in Quel'Thalas

Distinctly different luminosities for dawn, early morning, afternoon, late-afternoon, dusk, twilight , night.

Night luminosity varies from very dark requiring a light to see anything to starlight/moonlight night, or settlement light.

Time zones introduced around the world

NEW CLASSES

Dread knight [Horde or Neutral only]: Hybrid /Tank/nuker

Necromancer [Horde or Neutral]: Magical nuker/ summoner

Ranger [Alliance or Neutral]: Hybrid magical & Physical Ranged/Melee dps dealer

Spellbreaker[Alliance or Neutral]: Hybrid (DoT, buffer/de-buffer)

Mechanik [Any]: Magical & Mechanical utility/dealer

Amazon [Any]: Melee combatant Hybrid

Paladin [Alliance or Netural Only] Shaman [Horde or Neutral Only] The rest may belong to any faction

New classes have been added complete with a fully array of skills, abilities, and the customary three talent trees. (Special Druid alteration: Tauren and Night ELf driuds are penalised for fighting each other.)

Because of the Faction system change, certain classes you select will make you unable to join certain factions

Certain racial types can never get along

Hero Classes Four Categories of Hero Classes.

Tank Heroes

Healing Heroes

Magical Nuking Heroes

Melee Dps Hereoes

They are based on the four major roles each class can adopt.

Each class has been given Epic Spells and Abilities that are class specific once they become a Hero.

And they may learn some basic skills in the Hero Category they choose. For e.g. a Warrior in the Healing Hero classes does not just learn ways to recover through spirit enhancements only, but learns some healing ability to an extent he can even take on that role in part.

There are four special sects of Hero Classes for each category you can diversify in.

The Level Cap has now been extended to 100.

NEW RACES High Elf - Classes: Ranger, Spellbreaker, Amazon, Hunter, Warrior, Rogue, Mage, Warlock Naga - Necromancer, Warrior, rogue, hunter, mage, priest, warlock. Goblin: Mechanik, Amazon, Warrior, rogue, Mage, Hunter. Dryad: Amazon, Ranger, Warrior, Priest, Druid, Hunter.

In Addition to what they have now. Orc: Dread Knight, Necromancer, Amazon [Warrior, Shaman, Hunter, Rogue, Warlock] Undead: Necromancer, Dread Knight [Warrior, Mage, Warlock, Rogue, Priest] Human: Spellbreaker, Mechanik [Warrior, Rogue, Paladin, Priest, Mage, Warlock] Night Elf: Ranger, Amazon [Warrior, Druid, Hunter, Priest, Rogue] Troll: Necromancer, Amazon [Warrior, Hunter, Shaman, Rogue, Mage, Priest] Tauren: Amazon [Druid, Shaman, Warrior, Hunter] Dwarves: Mechanik [Paladin, Warrior, Hunter, Rogue, Priest] Gnomes: Mechanik, Spellbreaker [Mage, Warlock, Warrior, Rogue]

Racial abilities receive 4 upgrades now, 1 at level 25, at 50, at 75 and at Level 100.

CHARACTER CUSTOMISATION

New Emotes

Added over 30 new facial types and variations for each race.

Added body type selection from gaunt thin to very fat (not available to all races and some classes)

Long periods of rested state or inactivity will cause a physical broadening of features, which will decrease incrimentally to your original body gait selection as you work through your rest state.

Default faction or neutral now selectable as choice.

Up to two new skills can be selected at start, some races can't learn scertain skills, e.g. Tauren can't climb trees.

NEW SKILLS

You can now learn to climb trees and mountains

Ride mounts

Fight with mounts

Swimming

Sprinting Note some classes automatically have these skills from start. E.g. Night & High Elves have the climb tree ability, Dwarves the climb mountain, Undead Swimming.

You can now train running, swimming, riding and climbing skills to different degrees allowing faster movement, or able to climb more difficult areas, or swim faster and breathe under water longer

AREAS & TERRITORIES New Areas Dalaran [city & expanded Region] Quel'Thalas [city & area on map] Mount Hyjal [forest city & area] Northrend [ Continental zone] Southrend [continetal zone] The Maelstrom The Lairs of the Aspects The Emerald Dream [The World in a totally new light-with some additional areas not available in the waking world]

Expanded Old Areas World areas and Lost Areas.

Lost Areas

Random maze-like instances outdoors are generated every time you are declared as lost. You lose your marker spot on the map and your minimap goes blank. However instead of combating mobs, you must use intuition and find clues to help you out of them.

Every territory has a "lost" zone which is an external instance that resembles the area but which you cannot exit by simply walking to a fixed area. There is no sense of direction here, and you must find and use certain clues that will help you out.

You don't choose when to enter a "lost" area, you have a very high chance of being transported to the territories "lost" area by random exploration through that territory in particular areas you haven't "discovered" yet. Your chances of getting lost in an area are almost non-existent once you discover the area.

However discovery of an area now requires you to have been through over half it's area. The experience has been raised dramatically as well.

You are also deposited in a random lost area if the victim of a freak storm while on gryphon/wyvern/hippogrriff back or travelling by Ship or Zepphlin. You woudn't be transported to an area half way across the world, however sometimes you can be blown well off course.

To exit the "lost" zone you must complete certain tasks.

Existing Areas [liMany outdoors areas have been expanded, some doubling in size, new settlements, dungeons and structures have been added.

Some new areas within old ones two have been added to accommodate new starting areas.

Specific detail has been given to houses, workplaces, taverns, shops. Visible tools and equipment can now be seen where appropriate. Workmen working. Shop items can now be seen displayed on walls and shelves but can still be selected via right clicking on the shopkeeper NPC.

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About the author: World of Warcraft Expansion: Legends of Azeroth - Patch Note.

Author: VGameItem.com
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